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	<title>Comments on: Product Development with a team and Flash</title>
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	<link>http://chafic.com/2005/01/13/product-development-with-a-team-and-flash/</link>
	<description>Technical discussion of Flex, Flash, and RIA development</description>
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		<title>By: Chafic Kazoun</title>
		<link>http://chafic.com/2005/01/13/product-development-with-a-team-and-flash/comment-page-1/#comment-724</link>
		<dc:creator>Chafic Kazoun</dc:creator>
		<pubDate>Wed, 19 Jan 2005 10:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://rewindlife.com/?p=203#comment-724</guid>
		<description>Hey Joe,
I agree big time on your points.  They are both things that are very important.  I think it usually depends on the company though.  The user experience tends to be something &quot;Flash&quot; guys care about more than traditional developers.  Times are changing and its becoming more and more a business requirement, but its just something I noticed.
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		<content:encoded><![CDATA[<p>Hey Joe,</p>
<p>I agree big time on your points.  They are both things that are very important.  I think it usually depends on the company though.  The user experience tends to be something &#8220;Flash&#8221; guys care about more than traditional developers.  Times are changing and its becoming more and more a business requirement, but its just something I noticed.</p>
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		<title>By: Joe Orbman</title>
		<link>http://chafic.com/2005/01/13/product-development-with-a-team-and-flash/comment-page-1/#comment-723</link>
		<dc:creator>Joe Orbman</dc:creator>
		<pubDate>Wed, 19 Jan 2005 07:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://rewindlife.com/?p=203#comment-723</guid>
		<description>Hey Chafic,
I would like to add (or to be precise &quot;insert&quot; 2 more items at the top of your list):
1. User experience first. We found it to be very useful to start designing an application from the user level. Before your diagrams are drawn or the interfaces are defined, ask yourself the following questions: What is the most convenient way for a user to use feature A. How many steps would a user need to make to get task B done? How can you simplify it even further? I believe product architecture is an after step from the &quot;user-experiece design&quot;.
2. Ease-of-use. I believe it is absolutely imperative to set the ease-of-use as an overall goal for your product. If you manage to achieve the uttermost simplest way to get things done in your product, it will go ways to make it successful. Most of the times it would mean introducing and hiding that extra complexity from a user. For instance, if your competition requires 5 steps to get a task done, and you manage to collapse it to 1, you are ahead of your competition and users will love the new simple way to do things.
cheers,
Joe</description>
		<content:encoded><![CDATA[<p>Hey Chafic,</p>
<p>I would like to add (or to be precise &#8220;insert&#8221; 2 more items at the top of your list):</p>
<p>1. User experience first. We found it to be very useful to start designing an application from the user level. Before your diagrams are drawn or the interfaces are defined, ask yourself the following questions: What is the most convenient way for a user to use feature A. How many steps would a user need to make to get task B done? How can you simplify it even further? I believe product architecture is an after step from the &#8220;user-experiece design&#8221;.</p>
<p>2. Ease-of-use. I believe it is absolutely imperative to set the ease-of-use as an overall goal for your product. If you manage to achieve the uttermost simplest way to get things done in your product, it will go ways to make it successful. Most of the times it would mean introducing and hiding that extra complexity from a user. For instance, if your competition requires 5 steps to get a task done, and you manage to collapse it to 1, you are ahead of your competition and users will love the new simple way to do things.</p>
<p>cheers,<br />
Joe</p>
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		<title>By: Steve</title>
		<link>http://chafic.com/2005/01/13/product-development-with-a-team-and-flash/comment-page-1/#comment-722</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 14 Jan 2005 03:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://rewindlife.com/?p=203#comment-722</guid>
		<description>Me too. We&#039;ve produced an elearning product built in flash that&#039;s about 2 years old now.
From the start, our product has been designed with a very broad customisation layer, so that we can deal with client needs that would generally be handled by a traditional software consulting model.
It&#039;s basically a hybrid of the two approaches, and has a whole other set of issues especially with documentation and how far we allow customisation to go, but we seem to be able to manage it.</description>
		<content:encoded><![CDATA[<p>Me too. We&#8217;ve produced an elearning product built in flash that&#8217;s about 2 years old now. </p>
<p>From the start, our product has been designed with a very broad customisation layer, so that we can deal with client needs that would generally be handled by a traditional software consulting model. </p>
<p>It&#8217;s basically a hybrid of the two approaches, and has a whole other set of issues especially with documentation and how far we allow customisation to go, but we seem to be able to manage it.</p>
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		<title>By: Keith Peters</title>
		<link>http://chafic.com/2005/01/13/product-development-with-a-team-and-flash/comment-page-1/#comment-721</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Thu, 13 Jan 2005 22:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://rewindlife.com/?p=203#comment-721</guid>
		<description>Good article. Pretty much describes my day to day work these days.</description>
		<content:encoded><![CDATA[<p>Good article. Pretty much describes my day to day work these days.</p>
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