Archive for the ‘Articles’ Category

Skinning the Flash MX 2004 Components article published on DevNet

Tuesday, August 17th, 2004

I’ve been too busy to Blog this earlier, but an article I wrote introducing methods of skinning Flash MX 2004 components was published on DevNet. In the article I detail different basic methods of skinning components that involve both using the library or code as well as discuss that pluses and minuses of each. I know there has been a lot of discussion and interest on the subject and hope you find this article helpful.

You can find the article here

Introduction to the V2 Architecture posted at ultrashock.com

Thursday, May 6th, 2004

An article I wrote was published today on ultrashock.com. The article introduces the V2 component architecture and discusses UIObject/UIComponent.

The Article Covers:

  • Setup and Core Implementation
  • Required Properties
  • Initialization, required methods and a bit of theory
  • Post-Initialization Concerns
  • Public API
  • Events
  • The UIComponent Base Class

You can find it here.

Developing Flash MX 2004 Component Tutorial

Tuesday, October 7th, 2003

I’ve written tutorial for ultrashock.com introducing the topic of developing components for Flash MX 2004. Components have really come a long way since MX and in this article I introduce some and go through building a v2 component. I left a few things out purposely as there really is a lot to cover and I wanted to keep it approachable.

Also, this tutorial was part of a new series of tutorials released by Ultrashock.com. If you have not checked them out and want to get up to speed on Flash MX 2004 I highly recommend them.